Hi, I’m Lanius!
I was born in Granada, a city filled with history, art, and inspiration—an ideal place to spark a lifelong passion for music. My journey began at the Conservatorio Superior de Música “Victoria Eugenia”, where I specialized in Piano and Musical Language. Over the years, my love for music has evolved beyond performance, leading me to explore education, sound design, and creative methodologies.
Today, I am a music professor at Instituto Aguilar y Eslava in Cabra, where I teach musical language, interpretation, and music technology. Teaching is more than a profession for me—it’s a way to connect, inspire, and innovate.
Beyond the classroom, I have a strong background in gamification and active learning methodologies. I have authored monographic courses for the Junta de Andalucía and the Spanish Ministry of Education, focusing on how gamification can transform the way we teach and learn.
I also spent nine years as the director of an educational institution, gaining extensive experience in team management, leadership, and project coordination. These years taught me the value of creativity, adaptability, and collaboration—skills that have shaped my approach to both education and sound design.
Curiosity, innovation, and a deep love for music drive everything I do. Whether in the classroom, in front of a piano, or behind a sound console, I always seek to explore new ways to create meaningful experiences through sound.
Within the world of video game, I am currently the sound director of the “Echoes of Nara” and “Ties: Soul Link” projects. Ambitious projects developed by Zemberry Team and North Tokyo studies. As a sound director, I spend all aspects linked to the audio system since its creation and implementation to musical composition, recording and sound production, creation of effects and environments, mixing and final mastering of the product.
Within the audiovisual world, and with identical work highlights the sound postproduction of the “paranoid” short film. During the year 2025 I will occupy identical direction profiles and postproduction of audio in the feature film “Slasher 2025”, acutualemente in the production phase.

Composer & Sound Designer for Video Games and Cinema
With a deep passion for sound and music, I specialize in sound design, composition, and post-production for video games and film. My expertise includes crafting immersive audio experiences that enhance storytelling, world-building, and player engagement.
What I Do
✅ Sound Design – Creating rich and dynamic sonic environments.
✅ Original Composition – Writing and producing custom music tailored to each project.
✅ Post-Production & Mixing – Enhancing clarity and impact in audio experiences.
✅ FMOD & Unity Implementation – Integrating adaptive audio into game engines.
I am always excited to collaborate with developers, filmmakers, and creatives who seek to elevate their projects with exceptional sound design and music.
My Background
have worked extensively in audio post-production, handling dialogue cleaning, ambient sound design, sound effects, mixing, and composition. My skills allow me to shape unique soundscapes that bring digital worlds to life.
I am currently involved in multiple video game projects, including:
🎮 TIES: Soul Link – A 2D platformer with RPG elements, where I handle both audio programming and music composition.
🎮 Echoes of Nara – A 3D narrative exploration game, where I contribute to audio world-building.
In addition to my work in video games, I have also been deeply involved in sound design and post-production for film projects, contributing to both short films and feature films. Some of my notable works include:
🎬 Paranoide – A psychological short film where I was responsible for the entire audio post-production, including dialogue editing, sound effects, ambient design, final mix, and original music composition. The goal was to enhance the film’s psychological tension through carefully crafted soundscapes and an evocative score.
🎬 Slasher 2025 – A feature film where I took on the role of Sound Director, overseeing all aspects of post-production sound. This included original music composition, atmospheric sound design, sound effects creation, mixing, and mastering. My approach focused on building a chilling and immersive audio environment that amplifies the film’s horror elements.
My expertise in both linear (film) and interactive (video game) sound design allows me to create dynamic and immersive audio experiences that enhance storytelling, world-building, and player engagement.
Technology & Tools
To achieve high-quality sound design and seamless integration into interactive media, I work with industry-leading software and hardware tools, including:
Digital Audio Workstations (DAWs):
Pro Tools – Professional mixing and post-production.
Logic Pro X – Composing, recording, mixing, and mastering.
Ableton Live – Live performance and sound experimentation.
Sound Design & Audio Middleware:
Steinberg Cubase – Advanced composition and sound editing.
FMOD Studio – Adaptive audio implementation for video games.
WWISE – Interactive sound design for game engines.
Sample Libraries & Virtual Instruments (VSTs):
Musio – Synths and experimental textures for sound design.
Kontakt (Native Instruments) – Orchestral and cinematic scoring.
EastWest, Spitfire, ProjectSAM – High-quality orchestral libraries.
Audio Analysis & Post-Production Tools:
iZotope Insight 2 – Loudness metering and spectral analysis.
iZotope Ozone 11 Advanced – Mastering and sound enhancement.
iZotope Neutron 5 – Professional mixing and EQ balancing.
Game Engines & Integration:
Unreal Engine – Integration of soundscapes into 3D worlds.
Unity + FMOD – Implementing adaptive sound in interactive environments.
Additional Tools:
DaVinci Resolve – Video editing and synchronization for audio post-production.
Audacity – Quick audio editing and restoration.
Finale – Professional score writing and notation.
By combining cutting-edge technology with artistic vision, I bring immersive audio experiences to both cinematic and interactive worlds.